Unity developer · Chile

Vicente
Martinez

Clean systems design and polished game feel. I work closely with clients to understand their goals, at any budget.

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Chapter 01

Forge the
Fates

A roguelike deckbuilder in development. I built the full card system and core gameplay architecture from scratch.

Role
Lead Unity developer
Focus
Card system, core architecture
Status
Coming soon on Steam
Chapter 02

Scrapyard

A first-person junkyard cleanup game. Haul tires, bottles and cans across the lot, where every item has its own value and weight that slows you down, then sell your haul at the recycler to clean up the yard.

Role
Unity developer
Focus
Physics pickups, weight, selling loop
Status
In development
Chapter 03

Bumpers &
Dragons

Worked alongside a medium-sized team, building key gameplay features like input handling and content such as bumpers and effects.

Role
Unity developer
Focus
Input, gameplay content, VFX
Status
Q4 2026 on Steam
Chapter 04

A Towerful
of Worms

A tower defense game made for the MapleStory Worlds creator incubator program in 2026.

Role
Game developer
Genre
Tower defense
Platform
MapleStory Worlds
Chapter 05

Hyperspace
Music

A music visualizer VR app for Meta Quest, out now in Early Access. On a short freelance contract with a tight budget, I built the dynamic music-reactive bars and direct MP3 access from the headset's files.

Role
Freelance developer
Focus
Audio reactivity, file access
Platform
Meta Quest store
Chapter 06

Void
breach

A third-person roguelite shooter prototype. Board a derelict station, clear each room of hostiles, pick your route through the vents and take one of three random upgrades every level.

Role
Solo developer
Focus
Shooting feel, enemy AI, room runs
Status
Prototype