Vicente
Martinez
Clean systems design and polished game feel. I work closely with clients to understand their goals, at any budget.
Forge the
Fates
A roguelike deckbuilder in development. I built the full card system and core gameplay architecture from scratch.
Scrapyard
A first-person junkyard cleanup game. Haul tires, bottles and cans across the lot, where every item has its own value and weight that slows you down, then sell your haul at the recycler to clean up the yard.
Bumpers &
Dragons
Worked alongside a medium-sized team, building key gameplay features like input handling and content such as bumpers and effects.
A Towerful
of Worms
A tower defense game made for the MapleStory Worlds creator incubator program in 2026.
Hyperspace
Music
A music visualizer VR app for Meta Quest, out now in Early Access. On a short freelance contract with a tight budget, I built the dynamic music-reactive bars and direct MP3 access from the headset's files.
Void
breach
A third-person roguelite shooter prototype. Board a derelict station, clear each room of hostiles, pick your route through the vents and take one of three random upgrades every level.